![solar walk for computer solar walk for computer](https://rollingwiththewhitneys.com/wp-content/uploads/2017/09/img_20160618_175708189.jpg)
Then, off in the distance, place our moon. Then place the Benard Star right next to it. The size of the 2 asteroids that I've created are as follows: Now is probably the point in which it will start taking ALOT of yrs. It's been 150y and I have 2 main asteroids that have grown over the time. I have slowed the sim time down to 6hr/sec, just for more control of stray rocks. I will repost some results in about a month. I'll get started today, and expand daily and continue into the unknown. They will attract and collide and grow into a larger body.Īlright! So now getting the idea of how things are working in the program, time to expand on my project. no relative velocity) moon in it and then continuously placing more still moons.
![solar walk for computer solar walk for computer](https://www.custommarineproducts.com/uploads/1/4/3/7/1437708/5-panel-sunpower-cell-system-b.jpg)
Originally posted by Greenleaf:It can work, which can be seen by making a new simulation and placing a still (i.e. In there, select the number of bodies.Do not choose 250.000 bodies -) Then let it run and see what happens.Įdit: Just tried a 2-4 radius ring around the sun with 500 bodies and that dense (all things relative) a ring, with that much relative velocity, does actually quickly enough show accretion.
![solar walk for computer solar walk for computer](https://get.pxhere.com/photo/sky-technology-star-cosmos-atmosphere-aviation-space-float-night-sky-moon-globe-satellite-astronaut-nasa-outer-space-research-science-astronomy-earth-illustration-universe-all-planet-cosmonaut-screenshot-forward-solar-system-space-travel-astronautics-astronomical-object-weightless-zodiac-sign-blue-planet-space-walk-1172921.jpg)
Choose one of the preset types and click the little pencil icon bottom right on the ring icon. If you want to run this test, I suggest turning off fragmentation, placing a star and then using the ring tool to create the bodies. The latter can be handled by simply turning off fragmentation, though, in which case all collisions are just merging, so. If, however, you scatter just a few thousand bodies in orbit around a star, the odds of any two bodies moving close enough to collide is rather low (small objects and large space) and the odds of this happening at a relative velocity which is low enough to not just disintegrate them are no better. They will attract and collide and grow into a larger body. It can work, which can be seen by making a new simulation and placing a still (i.e.